

That was when I found out that it just couldn’t be done… controllably, with physics. Being unusual strands of hair, they had stood out in my mind over the years, so I sought to replicate them. They were twin twirls of hair that swung back and forth with movement. The problem was the swirling hair strands. Since he is an actor it is not hard to get a headshot and audio… and it made for a great test character.īones added to fibermesh in 3DS Max with a Skin modifier.

It should be noted that in the movie Henry was portrayed by Ricky Grove (gToon), managing editor of this magazine. It’s still hard to control when you want a bit more than subtle movement but less than flying all over the place.Īnother test subject was Henry the Red from Army of Darkness that had two long swirls of hair similar to a mustache but placed in the goatee area. I made a Roman Senator beard kit for testing and did find one problem area… physics.
